Done doing these so here they all are in one place! Fully Dressed Redesigns of Superheroines.
Point of this: An exercise in character design, attempting to clothe the heroines nearly all the way and not making them painted-on, while still keeping the look of their original costumes in some way. Hopefully keeping them looking as iconic as the originally were. Just showing what can be done with a costume breaking outside the barrier of the norm.
NOT the point of this: some moral code I’m trying to push on you
Sorry if there was a character you wanted me to do that I didn’t get to!
Superheroines who look ready for an actual fight… and there’s not a broken back or spandex thong in sight! :-O
Article with excellent commentary by The Mary Sue here.
Today, I have learned that technical brilliance in 3D art needs more support from good designs and concepts than initially suspected.
Obviously, on the technical side of 3D art, one can’t contest it’s quality. The textures and maps betray the materials of the clothing and the weapons, and the model is obviously impressive to behold.
But the designs of the clothing is massively impractical and contradictory of what the artist is trying to say of the character, as well as feeding into an unpleasant trend of fanservice based costumes for females in various media. On the one hand, the stetson, pouches and weapons say she’s a warrior, but on the other hand, she has to shave to wear that costume which reveals half of her right hand side glut, which is skin-tight leather. Careful boys! Mess with her and she’ll try to kick you in high-heels.
As a bisexual man, what I want for game design is really a sexual balance between fanservice for men and women in addition for practical armour for both genders. The Fallout series is okay in this regard in some instances, concerning the Brotherhood of Steel. Practical armour used by both genders, but at the same time, there are more flattering costumes for both genders. Not the perfect solution though.